
2 of them is enough for a 6 tiles x 6 tiles industry zone, with Space Planning Industry policy, which double the amount of goods they produce.

If there is still extra material left, it will go to BLUE section for export, and also despawn there. Here I used 6-lanes 2-ways road, so imports trucks can delivery material to mutiple factories, and services vehicles can fully cover all the area.Īfter delivering material, import trucks will despawn if emptied, because it can not go back to import station (cargo train station), thus eliminated the need of extra trip back, just so it can despawn there. The layout is called snake layout, because it looks like snake game from old Nokia phone. Here I used combination of 6-lanes 1-way, splits into 2 highways (3 lanes) for 2 identical generic industrial zones. Yellow connects to Red by 1 way road, whichever the type you prefer. Here I used cargo trains, for they are faster and hold more stuff in 1 trip, rather than line of trucks. Yellow: The input, either from your other specialized districts or from outside.

The length is 6 tiles with minimum 8 squares between them.įirst, we will break down the zone into sections for more easier understandingĪs you can see, my industrial zone has 3 sections showed within 3 colored zones. If you don't want the vehicle to despawn (as it's "cheaty") you can still follow the layout of this guide, but upgrade all the 1-way roads into 2-ways roads.Īerial view of the district, this will be our sample. NOTE: this method exploits despawning object of the game itself to cut off the unnecessary traffic.
